Monday, 4 March 2013

Cricket Rules


PRIMARY SCHOOL CRICKET ­ RULES AND REGULATIONS
July 2012
‘A’ Grade
  1. The focus of Saturday Morning Cricket is on participation and enjoyment. All players should be allowed to bat and bowl.
  2. Teams are playing for a trophy so need to send in their results each week.
  3. Hours of play are 8.45am to 11.15am. All teams must assemble by 8.30am.
  4. Teams may be up to a maximum of eleven players.
  5. An adult who can also act as an umpire/coach must accompany each team.
  6. Supervisors must ensure that boundaries are set before play commences.
  7. Supervisors must ensure there is no unnecessary wastage of time e.g. excessive run­ ups by bowlers is to be discouraged. Bowlers must hurry back to their marks between deliveries; fielders should run to their positions between overs.
  8. An innings consists of 25 six­ball overs (max 8 balls per over including wides). Maximum of three overs per bowler. Minimum of two overs for every player.
  9. Batters retire after the ball from which they score their 30th run.
  10. Two pads, batting gloves and a box are compulsory attire for batters. Correct fitting helmets are encouraged to be included in team gear.
  11. No fielder is to be within 10 metres of the batter on strike. Exceptions are the wicketkeeper and slip fielders.
  12. No L.B.W.’s.
  13. Wides and no­balls count as one run and are re­bowled (max. 8 balls in an over though). Full tosses over waist height count as a no­ball. A ball bowled off the pitch is a wide. It is not a wide if the ball is struck.
  14. Umpires are free to offer coaching to both teams.
  15. More than one bounce of the ball to the batter at the crease is a no­ball.
  16. Wickets are to be 18 metres in length.
  17. All teams are to supply three stumps and two bails. Stumps are to be placed correctly. At least one bail must be dislodged for a batter to be out.
  18. The normal hard cricket ball (142gm) is to be used.
‘B’ Grade
  1. Focus on participation and enjoyment
  2. There is no formal competition or keeping of points
  3. Hours of play are 8.45am to 11.15am. All teams must assemble by at least 8.30am.
  4. Teams must aim to have team 8 players.
  5. Format of game is KIWI Cricket, with batters batting in pairs. Each pair faces 4 overs, with fielders rotating (except the wicket keeper) each over. Each player will bowl two overs. If batters are out 5 runs are taken off the batting total, but the player remains ‘in’. If a pair is not out at the end of their 4 overs half their total will be added to the score as a bonus. The team with the highest score after all pairs has batted wins the game.
  6. 1st innings must finish by 9.55am even if overs are not completed, then the team batting second has the same amount of overs to complete their innings.
  7. There is no change of wicket keepers per innings.
  8. Batters must wear two pads, gloves and a box at least. Correct fitting helmets are encouraged to be included in team gear. Wicket keepers must wear pads, gloves and a box.
  9. No fielder is to be within 10 metres of the batter on strike. Exceptions are the wicketkeeper and slip fielders.
  10. No L.B.W.’s.
  11. Wides and no­balls count as one run but are not re­bowled. Full tosses over waist height count as a no­ball. A ball bowled off the pitch is a wide. It is not a wide if the ball is struck.
  12. Umpires are free to offer coaching to both teams.
  13. More than one bounce of the ball to the batter at the crease is a no­ball.
  14. Wickets are to be 18 metres in length.
  15. All teams are to supply three stumps and two bails. Stumps are to be placed correctly. At least one bail must be dislodged for a batter to be out.
  16. The normal hard cricket ball (142gm) or ‘Incrediball’ is to be used.
‘C’ Grade
For Green Red, Blue & Gold sections

  1. The focus of Saturday Morning Cricket is on participation and enjoyment.
  2. All players are to bat and bowl.
  3. There is no formal competition or keeping of points.
  4. The maximum number of players in a team is 8.
  5. Teams are to assemble by 8.30am and games are to commence by 8.45am. For Gold grade on Friday evenings, teams are to assemble by 4.45pm and play to start at 5pm at Fitzherbert Park.
  6. Supervisors should be adults who can umpire and are able to set the boundaries before play commences.
  7. Supervisors should ensure that the game flows with no unnecessary wastage of time e.g. excessive run­ups by bowlers.
  8. An over will consist of six balls. At the end of the over the bowler will rotate to the next position on the field and a new bowler will commence their over. Overs should be bowled from one end only, taking into consideration the direction of the sun (Batters are not expect to face into the sun)
  9. Each pair of batters will bat for 4 overs, with Supervisors ensuring that each player faces the same number of balls during their innings. Each pair has unlimited “lives”, but 2 runs are taken from the total for each wicket lost.
  10. If a pair remains not out after its 4 overs, then half their total number of runs is added to their overall score as a bonus.
  11. At the end of the game the side with the highest total wins.
  12. Byes, leg byes, wides and no balls count as runs to the batter. Full tosses over waist height count as a no ball. Any ball that fails to first bounce on the strikers half of the pitch is a no ball. The umpire has the discretion to allow the delivery of the ball further up the pitch should it be obvious that this is required. A ball bowled off the pitch is a wide. Every wide, whether left or struck at and missed is counted as a run. If a player hits the ball it is not a wide. Do not rebowl wides and no balls.
  13. When the ball is bowled no fielder may stand closer than 10 metres from the batter on strike, apart from the wicketkeeper.
  14. Bowlers in the Green and Red sections will bowl overarm. Bowlers in the Blue and Gold grades may bowl underarm if deemed necessary. Umpires should discourage throwing.
  1. The maximum length of pitches for the Green, Red and Blue sections is 16 Metres. For the Gold grade the maximum is 15 Metres.
  2. No L.B.W.'s in any sections. For the Green and Red sections, should a batter hit his wicket while playing a stroke, this will be counted as a dismissal.
  3. The incrediball or the yellow MILO ball should be use by all grades; however Blue and Gold may play with a suitable alternative if an incredible ball is not available.
  4. Umpires are encouraged to offer coaching to both teams.
Recommendations
The MCA recommends that when a delivery is bowled that cannot be hit by the batsman that the umpire quickly places the ball on a batting tee for the batsman to hit and play from there. The delivery bowled would still count but we believe the kids would get far more enjoyment from the game if this was introduced as there are many deliveries that the batsman simply cannot hit and we want them bowling, hitting, fielding, throwing etc as much as possible. Also, perhaps playing 2 innings of 8 overs per team may be a good way of breaking the game up and making it more faced paced and enjoyable for the kids.
We also recommend that parents and coaches run some fun catching, throwing, batting or bowling drills and games on the sideline with the kids not batting. This will help keep them occupied but also help improve their skills.
Remember it’s not a ‘Test Match’ and this is a modified version of cricket that is meant to be fun and enjoyable for the kids.

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